I'm a veteran game designer with over 25 years industry experience.
In that time I've had the pleasure of working on many successful titles (both in the US and the UK) for some of the biggest and brightest game dev studios and publishers in the industry. I've been credited as being a dedicated worker, a dynamic thinker and an efficient, people-friendly manager.
During my career I've worn several hats within creative roles.
Developing games, playing games and learning how to make better games are my greatest passions.
My Design Perspective
Video games are a uniquely interactive medium.
As such, my passion is to put control in the hands of the player and allow them to partake in immersive, player-centric experiences. Fantasy fulfillment is why we play. A great experience should be like running down an invisible checklist that is ensuring the heart's desires are met.
Great video games aren’t just made. They’re the result of detailed design, extensive planning and focused implementation by a team of passionate, talented people. Prototyping, iteration and evolution are to be embraced and utilized until the product is right. Once the foundation is strong and the building blocks established, then content can be added. Too many games fail because they never create solid foundations before they commit to growing toward their shipping product.
Games aren’t just about big features and creative ideas. They’re also defined by thousands of smaller decisions that are correctly made along the way and by getting a multitude of small details right.
Video Game Designer