3D Blockout

  • Projects were created in Unreal Engine using only brushes and static meshes. *

  • Modular components were designed and used wherever possible.

  • No kits or marketplace items were used in the creation of the samples.

  • Spaces are designed to be as architecturally accurate as possible, whilst still allowing ample room for gameplay

* Exception: The cathedral itself was remodeled in Maya to add a little extra detail to the scene.


New for 2023: Mall Playground Space

  • Space can be used for a variety of activities - campaign story, missions, find key objects with randomized positions, wave defense, boss fight, etc.

  • Non-linear pathing which can be further explored by opening up the stores (space already reserved for this).

  • Verticality works well for variety of enemy types - especially arcing projectiles such as grenades, Molovo cocktails, and other such.

  • Theme’d Christmas area can be expanded to whole level when arted out for environmental storytelling.

New for 2023: Space Themed Casino & Hotel Playground

  • Space can be used for a variety of activities - campaign story, missions, find key objects with randomized positions, wave defense, boss fight, etc.

  • Non-linear pathing is further opened up with underground garage under central area (built out, but not shown).

  • Easy to design evade-the-snipers / counter sniper gameplay using the tiers of balconies.

  • Space theme can be continued throughout for environmental storytelling opportunities.



Project A: MEDIEVAL City (Large Scale Space)

Project B: Mansion (Medium Scale Space)

Project C: Modern Office Space (Small Scale space)